Evidence-Based Learning Strategies
- Case-based education: A problem-solving method that encourages critical thinking and reasoning by analyzing scenarios from real life. The strategy is designed to promote cognitive development, and it aligns well with visual learners’ learning styles. Case studies from various age groups or ethnicities can be used to implement culturally and generationally diverse lessons.
- Simulated-based learning involves reproducing real-world situations in a controlled and safe environment. This allows learners to gain hands-on experiences and improve their psychomotor abilities. This approach promotes the development of psychomotor skills and is aligned with kinesthetic learning styles. For culturally and generationally diverse lessons, it is possible to design scenarios that are geared towards different age groups.
- This involves having learners teach and assess each other while under the guidance of an educator. This strategy promotes the development of affective skills by encouraging teamwork and collaboration. Social learners learn in a similar way. Learners can be paired up based on age, ethnicity or cultural background to implement culturally diverse and generational lessons.
- Flipped classroom: The lecture content is moved to an interactive online platform. Face-to face time can be used for hands-on and interactive activities. This strategy encourages cognitive growth by encouraging self-directed and inquiry-based learning. This strategy is aligned with auditory learners and visual learner’s learning styles. You can select online activities and resources that will cater to the different cultures and age groups in order to create lessons that reflect a diversity of generations and backgrounds.
- Gamification involves the incorporation of game elements, such as feedback, competition, rewards and incentives, into the learning process in order to increase motivation, engagement and retention. The strategy promotes the development of affective skills by encouraging enthusiasm, creativity, resilience, problem-solving and creative thinking. This strategy is aligned with visual and kinesthetic learning styles. You can select games that appeal to different cultures and ages in order to create lessons for a variety of generations.
The teaching strategies encourage the growth of students in various domains through active learning, reflection, and feedback. The case-based approach and the flipped-classroom strategy are used to promote cognitive development, while simulation-based and gamification-based approaches encourage psychomotor and affective growth. These strategies are also able to accommodate different learning styles because they offer a variety of learning approaches. These strategies can be implemented to create lessons that are culturally and generationally diverse by choosing appropriate scenarios and resources.